WebDec 27, 2024 · The on_jumpthrough script. This script checks if the object is colliding with a one-way platform 1px below its bbox_bottom. This is not enough though, because we must not collide with such platforms … WebMay 31, 2015 · Perfect platformer code. For a while a was looking for a perfect platformer, and I found one. Create event: grav = 0.2; hsp = 0; vsp = 0; jumpSpeed = 4; moveSpeed …
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WebJul 16, 2024 · The code is simple, and looks like this: x = mouse_x; y = mouse_y; image_blend = tile_meeting(x,y,"Collision") ? c_red : c_green; And the result: The first … WebDec 9, 2016 · Im trying to implement player acceleration for a side scrolling platformer. I have googled it but can't find anything which works well with the code I have wrote. heres the code that I have in the step block: ///Movement left and right left = keyboard_check(ord("D")); right = -keyboard_check(ord("A")); hspd = (left + right) * spd; … preary
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WebscrPlayer_Inputs(); // load the inputs interface scrPlayer_Collide(); // load the collision code ///// // CLIMBING CODE BELOW // ///// // if, pressing up or down keys, the PG collide with … WebDec 20, 2024 · Platformer Tutorial (GML) - Part 1/2 - YouTube 0:00 / 31:30 Platformer Tutorial (GML) - Part 1/2 GameMaker 56.9K subscribers 155K views 3 years ago ASSETS:... WebOct 8, 2016 · For GML: if keyboard_check (ord ('A')) {x-=5} This will move the object 5 pixels to the left, if I remember correctly. Yes, but I need continuous movement, not pixels every tap of a button. Sorry, needed to be more specific. #3 Wesley Ronald Oct 8, 2016 @ 9:25pm if keyboard_check (ord ('A')) is correct for that for tapping is keyboard_check_pressed prea school